Sunday, March 6, 2016

Seven curses will tear apart the planet

There are seven power games that people play, called the Seven Deadly Sins. They are called Deadly, because someone always dies. They are Pride, Envy, Greed, Lust, Anger, Sloth and Gluttony.

Just like Moses and his prophecy that seven curses would come, the prayer circle was given the prophecy that seven curses would tear apart the planet as the result of Armageddon.

Armageddon means the silly things people do. People become more and more ludicrous as the ultimate conclusion of the power games they play. As one's perspective narrows, and people fall into the crisis, it takes someone from outside the crisis to see the wider picture, and to understand that the solution to the crisis is to do what is in everyone's best interest.

The curses include tsunamis, premature aging, pancreatic cancer, and the deaths of children from unknown reasons--but not murder. This prophecy does not allow parents to kill their children with impunity. Each comes as the result of a power game, and is the backlash to the games. The unnamed others may include prion disease, which is associated with the power game of Envy, which leads to genocides.

Tsunamis are the result of passing crises on to future generations, by ignoring the crises. On a far smaller scale, if you don't repair a leaky faucet, you get a flood.

The deaths of children from unspecified causes comes from the power game of Lust, where women bind a man by getting pregnant. No one has the right to bind people, to trap another person.

Pancreatic cancer comes from lack of capacity and lack of compassion, and something comes into the person's life that makes him or her believe he can't get his life. People die when they believe they can't get their life.

Premature aging comes from the power game of Pride, of equating age with respect. The problem comes when you are so old, no one respects you anymore.

The solution to these crises is to do what is in everyone's best interest.

Acts of revenge bring together people who play five power games--Pride, Envy, Greed, Lust and Anger.

Our books explain how to recognize the power games in your life, how revenge works and why it doesn't, and where true power comes from. They say that equated ideas get you into trouble, and that you can't get your life on a higher level by playing the games, and that the games reach their ultimate conclusion when played on an innocent person.

The games seem to work to help us get the life we want, but there is always a backlash to the games. At first, it takes time to see the backlash, but at the ultimate conclusion of the games, the backlash is immediate.

An international example of the power games is a game the U.S. government has played-- regime change. That game reached its ultimate conclusion when George W. Bush preemptively attacked Iraq, which went against the intent of the UN Charter to prevent unprovoked attacks. The issue of no WMD is important because Saddam Hussein was complying with UN sanctions, which means it was an unlawful war, and Saddam Hussein was innocent of the charges against him. The conflict devolved not as a war, but a genocide, because it was not based on fact, but on a sense of judgment that he was evil, and ripples of effects went out from it to draw in every person on the planet in some way. It was a grab for power and the ultimate conclusion of the game was that the United States lost its power.

The solution to every crisis is to do what is in everyone's best interest. It is in no one's best interest for one nation to have more power than another, and so the creation of the international government is the solution that benefits everyone.

Our Exit Strategy for Iraq proposal leads to the creation of an international court system based on Universal Law so that disputes between nations will be resolved in court rather than on the battlefield, and the monies now wasted on war will go to support the people instead.